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  1. questionVectorworks YouTube Channel
    All Vectorworks related training videos, video tech tips, tutorials and product demonstrations can be found in our YouTube channel: http://www.youtube.com/user/vectorworks
  2. questionUpgrading to Professional from an Evaluation License
    If you have purchased the full Designer with Renderworks version of Vectorworks and your trial has not expired, go to Part A. If your trial has expired or you purchased a different set of modules (such as Architect, Landmark, Spotlight and/or Renderworks) go to Part B. A) If your trial has not y ...
  3. question3D Plant Objects
    In this video tech tip, we demonstrate how to add 3D image props to a 2D plant object.
  4. questionMapping Images to Planar Surfaces
    In this installment of our video tech tips, we will show you how to map 2D images to 3D planar surfaces:
  5. questionPlant Line and Freehand Tool for 2D Plants
    In this video tech we show how to use the Plant Line command and the Freehand tool to create quick 2D representations of plants. Using these two features in Vectorworks, allows you to easily create 2D plants.
  6. questionLinking Viewports to Renderworks Cameras
    In this video tech tip we show how to link Renderworks Cameras to Viewports. Linking Renderworks Cameras to Viewports gives you greater control over how you present your project:
  7. questionVisibility Tool
    In this video tech tip we discuss how to use the Visibility tool to control layer and class visibilities. The Visibility tool can quickly turn off or gray layers and classes, making it easier to work on large projects in Vectorworks.
  8. questionViewport Tips and Tricks
    In this video tech tip we discuss a few quick viewport tips and tricks. You will see how to speed up viewport creation and increase the quality of your renders.
  9. questionUnified View
    In this video, we explain some of the lesser known functions of Unified View mode and how the individual options can change the appearance of your model:
  10. questionSnap Loupe
    By default, the Z key in Vectorworks will invoke Snap Loupe mode, a sort of "magnifying glass" for Vectorworks. This special zoom mode allows you to narrow in dramatically on a specific area of your design for the purpose of detailed drawing or snapping. If one level of Snap Loupe is not suffic ...
  11. questionCreating a Floor from Existing Geometry
    In this video tech tip we discuss how to quickly create floors and detailed slabs from existing geometry. Depending on your project, Vectorworks provides multiple methods of creating floors and slabs.:
  12. questionData Stamp
    In this video tech tip we discuss the functionality of the Data Stamp tool and show how it automates version tracking of exported or printed documents.
  13. questionDrape Surface
    This video covers the basics of the Drape Surface tool. An often underused part of the Vectorworks 3D PowerPack set of commands:
  14. questionExport PDF VS Print to PDF
    This video clarifies the differences between Exporting a PDF through the built in Vectorworks plugin and the overly used workaround of printing to a PDF: .
  15. questionReplace with Symbol
    In this video tech tip we explain a quick way of rapidly replacing objects of any type, with a symbol or plugin objects:
  16. questionNew Quick Prefs
    A few new options have been added in Vectorworks 2012 for the Quick Preferences menu, this video tech tip explains them:
  17. questionCustom Selection Scripts
    This video explains the use of the Custom Selection command as a method of creating complex selection scripts that can be used over and over again:
  18. questionExporting PDFs
    See how the the Export PDF and Export PDF (Batch) commands in VectorWorks 12.5 creates a clean and efficient PDF file from a VectorWorks project.
  19. questionNew Polygon and Offset Options
    New in Vectorworks 2012, the process for offsetting objects has been streamlines to allow for rapid creation of solid polygons during the offset process:
  20. questionOpenGL Shadows
    This video tech tip gives a few hints on how to use the seemingly simple OpenGL shadows feature as a powerful design tool:
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